Split Chance
2025 - Present
I am currently working with Split Chance, a developer collective working on a project codenamed C&B.
C&B is a strategy card video game, where players play their unit cards on a spinning turntable to maneuvre them into attacking the enemy player's cards.
Split Chance is a five-person team, meaning we all take on multiple roles. As producer on C&B, my main responsibilities include running meetings, planning out development timelines, and keeping the team going forward with Agile development workflows.
Parralel to that, my main day-to-day development duties are in leading the game's tech art development. You can see many of my tech art contributions to the project here. I also have a hand in doing passes over 3D dev meshes, making sure they're ready for engine implementation.
While not a narrative-driven game, I am responsible for the game's story and writing, set in the same universe I wrote for Crisis At Howelton.