BattleClaws

Multiplayer arcade claw machine action!



I am co-producer on BattleClaws, a party game where players work against the clock and each other to claw up as many collectibles as possible.
As co-producer, I was the project's file master, creating file naming conventions and file trees. I would oversee pull requests for the project and make sure they follow the correct format for any added files.

As a very small indie team, most team members were also involved in some way with the design process, where playtesters such as myself could offer insights into potential gameplay solutions or ways to keep players engaged. As QA lead, I also assisted in analysing feedback from players and advising on playtester questionaires to help obtain the most helpful data. My involvement in live playtests at public conventions also helped me assist in the development process.


I also had a hand in some 3D dev and technical art, making sure submitted game assets were implemented correctly and finding solutions for the form factor of the lobby and main playable areas.

For a full look at my duty and responsibilities, look at the page about my experience working on Team BattleClaws. We are currently working towards getting BattleClaws onto the Nintendo Switch for Summer 2027.


Team BattleClaws MMXXIII - MMXXVI