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dmprisonbreak Quake Map | Github download | Design wiki

Prison Break is a multiplayer Quake map, made for fast-paced arena combat, based around a hub-and-spoke layout with six prison wings.

Wireframe top-down view of the map

The format provides flow by adding a second level where players can stay mobile and try and rack up kills.
Early playtests felt that there wasn't enough cover, so I pivoted, putting in cells for players to spawn in and keeping them relitavely safe from anyone shooting down the wings. The tight side-to-side and vertical combat in the wings keeps the playing field even, as spawn points in each wing meaning no where is safe to camp.

I go more into depth into the early design thoughts in this commentary: