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Split Chance

2025 - Present

I am currently working with Split Chance, a developer collective working on a project codenamed T&B.

T&B is a strategy card video game, where players play their cards on a 3x3 grid and manipulate their attack patterns to match the positions on their enemy's grid.
Split Chance is a five-person team, meaning we all take on multiple roles. As producer on T&B, my main responsibilities include running meetings, planning out development timelines and sprints, managing the project Trello board, and generally keeping the team going forward with Agile development workflows.

Parralel to that, my main day-to-day development duties are in leading the game's tech art development. You can see many of my tech art contributions to the project here. I also do passes over art assets making their way into the main project, making sure they're ready for engine implementation.

While not a narrative-driven game, I am responsible for the game's story and writing, set in the same universe I wrote for Crisis At Howelton.